What kind of things should appear in the dungeon?
The obvious candidates are:
* walls
* floors
* stairs
* doors (including locked ones)
* the dungeon exit
* monsters
* objects
* traps
What else do we want? There are lots of options, we are not short of ideas,
it's a question of priorities. IMO the important thing is to build in some
unusual dungeon features relatively early, and then the code will be
written in the awareness that not all tiles contain either floor or
walls... How about:
* another kind of terrain - trees, or water?
* some kind of furniture that you can interact with but not pick up - how
about a bookshelf? or an altar?
A.
Original issue reported on code.google.com by antoine....@gmail.com on 19 Feb 2007 at 8:14
Original issue reported on code.google.com by
antoine....@gmail.com
on 19 Feb 2007 at 8:14