Open saporter opened 6 years ago
This branch is causing a couple problems with others so closing this out. If there's more features to add, take a look at #34 or #36 to add them.
A simple stand-in "game" is added. A full game needs to be implemented
Inside Castle, in first room, the Painting on the wall should activate this mini game.
-->Priority 1: Activating the Painting will automatically "win" the mini game, and give the girl all items she needs to move along -->Next priority: Actually find a mini-game from the Asset Store, and load it when player activates painting -->Lowest priority (save this for the end if there's time): We'll come up with and make a mini-game ourselves with the following guidelines: "The prizes for completing this mini game are the CAPE, SCEPTER, and CROWN—in that order. The game should get more challenging as the prize value increases. And the Girl will wear those items as she earns them"
After mini-game complete: -->Girl should have CROWN, CAPE and SCEPTER in inventory -->Girl should be wearing items (if we have art/animation assets to support that) -->Door to second room should be unlocked
Design Doc: https://docs.google.com/document/d/1pR9PLLrS4NxCNCBC2EqR4rsC7BtZ7ym85IjhC7at_sM/edit?ts=5aa946ee#bookmark=id.q8vonywsvbzc