GamesByMoonlight / MayByMoonlight

What's in a name? May's game is created from scratch based only on the title.
The Unlicense
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Player analytics #27

Open saporter opened 6 years ago

saporter commented 6 years ago

How are players playing our game? What data can we start collecting using Unity's built in tools?

Figure out the tools needed, where to apply them and implement in our game. As needed, break this enhancement out into smaller issues.

saporter commented 6 years ago

@Ember-Rane As per your request at the postmortem. All yours if you want it.

SeonaCure commented 6 years ago

Unity Analytics is natively integrated with Unity, so there is no SDK to worry about. With just a few clicks, you have instant access to critical metrics about user engagement, retention, and revenue from the Dashboard. Being an integral part of Unity, Unity Analytics requires no maintenance or update efforts

SeonaCure commented 6 years ago

Step 1: Setup Project Services https://docs.unity3d.com/Manual/SettingUpProjectServices.html

SeonaCure commented 6 years ago

Step 2: Setup Analytics https://docs.unity3d.com/Manual/UnityAnalyticsSetup.html

SeonaCure commented 6 years ago

Step 3: Look at stuff https://developer.cloud.unity3d.com/projects/

saporter commented 6 years ago

If it's seamless, show me a build with it working as step 1. Remember I have a mac.

Step 2, then, is to make it work seamlessly with our daily builds. Since it requires project services, it's best to have our build server as the account setup with Analytics. We'll need to work with @ldavila07 on that one. But he'll want a demo from you first (step 1) before investing that time.

No pressure and you don't have to work on this. But since there are always little obstacles and nuances between documentation and real-world implementation, someone needs to go through the actual process. That's what this issue is about. Feel free to tackle it.

EDIT: But to your point, removing "programmer" tag and adding "good first issue"