GamesByMoonlight / january

January's Game
The Unlicense
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Enemies attack player when at the table, do damage based on animation #65

Closed LanceBailey closed 5 years ago

LanceBailey commented 5 years ago

Implement the animations, logic for the demons attacking then player when they get to the end point.

Animations should already exist, but triggering player damage at the right time doesn't. Also, this will probably have to tie in to the NavMesh stuff to make it so that the enemies attack when they reach their goal point.

ciscom1971 commented 5 years ago

added navmesh agent isStopped = true and added anamotor is attack true for punch.

LanceBailey commented 5 years ago

PR #71 resolved some of this, however keeping it open so that damage can be synched up with the animation

LanceBailey commented 5 years ago

Finished synching damage to animation, PR #78