Open LanceBailey opened 5 years ago
Implement a simple placeholder win screen/loss screen.
See if there's a way to stop the game behind this screen, so that you can't "win" or "lose" after one of the events triggers.
Let the player restart from this screen.
There is a text canvas as HUDwin and HUD loss.. it is half implemented in the script.. I never finished it.
Implement a simple placeholder win screen/loss screen.
See if there's a way to stop the game behind this screen, so that you can't "win" or "lose" after one of the events triggers.
Let the player restart from this screen.