Gameslinx / Tessellation

A Tessellation and Triplanar terrain shader for planetary terrain
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Teleporting Glacier/Iceberg and minor weirdness #108

Open KerbalKraken opened 2 years ago

KerbalKraken commented 2 years ago

KSP_x64_2022-09-26_11-36-57 KSP_x64_2022-09-26_11-40-56 I don't think these are supposed to be like this, really only a minor issue. The glacier/iceberg moved over quite a bit after I sent Bill on EVA. And then I noticed that the kelp seems to have grown past the iceberg. This is on the latest version as of posting and the only config setting messed with is setting scatter collisions to true.

KerbalKraken commented 2 years ago

Ok worth adding here: The new Iceberg doesn't have collisions so it's like it moved visually but not physically. KSP_x64_2022-09-26_11-49-26

KerbalKraken commented 2 years ago

Bug(s) aside I am really impressed with the addition of these icebergs/glaciers and the floating iceburgs clumps further out into the ocean. Some of those pieces of ice don't have collisions sometimes and I can't tell whether it's a byproduct of this specific bug or something else.

Gameslinx commented 2 years ago

I'm aware of the icebergs not always being collideable. I'm still investigating this - it could be that they're just too large for Unity to handle properly. As for the teleporting, the visual mesh will no longer match the collider mesh, but going to the map view and back will regenerate the scatters in the right positions to match the colliders again (if they're there). Thanks for reporting