I see this in the logs on launch:
[ERR 17:53:00.208] Unable to open archive file: /Users/me/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/../../GameData/Parallax/Shaders/Wireframe-macosx.unity3d
[ERR 17:53:00.208] Failed to read data for the AssetBundle 'Wireframe-macosx.unity3d'.
[LOG 17:53:00.208] Failed to load bundle at
[LOG 17:53:00.208] Path: /Users/me/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/../../GameData/Parallax/Shaders/Wireframe-macosx.unity3d
Running version 1.3.1. M1 Pro processor, OS 12.3. Could the fact I'm not on an Intel mac be related given the graphics system changes?
This was an error in my release. I would use Wireframe for debugging and it is not crucial to the mod itself - just debris I forgot to remove. You can safely ignore this
I see this in the logs on launch: [ERR 17:53:00.208] Unable to open archive file: /Users/me/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/../../GameData/Parallax/Shaders/Wireframe-macosx.unity3d
[ERR 17:53:00.208] Failed to read data for the AssetBundle 'Wireframe-macosx.unity3d'.
[LOG 17:53:00.208] Failed to load bundle at [LOG 17:53:00.208] Path: /Users/me/Library/Application Support/Steam/steamapps/common/Kerbal Space Program/KSP.app/Contents/../../GameData/Parallax/Shaders/Wireframe-macosx.unity3d
Running version 1.3.1. M1 Pro processor, OS 12.3. Could the fact I'm not on an Intel mac be related given the graphics system changes?