looking at fixtures/logs/tf2/tf2-6v6test-payload-v2.log we see the last pointcaptured event taking place AFTER the Round_Win we expect this event to happen before that.
L 05/10/2018 - 10:57:54: Team "Blue" triggered "pointcaptured" (cp "1") (cpname "#Badwater_cap_2") (numcappers "1") (player1 "elmerbulthuis<4><[U:1:426663176]><Blue>") (position1 "1503 1443 361")
L 05/10/2018 - 10:58:51: Team "Blue" triggered "pointcaptured" (cp "2") (cpname "#Badwater_cap_3") (numcappers "1") (player1 "elmerbulthuis<4><[U:1:426663176]><Blue>") (position1 "-1501 -19 617")
L 05/10/2018 - 10:59:24: World triggered "Mini_Round_Win" (winner "Blue") (round "Round_A")
L 05/10/2018 - 10:59:24: World triggered "Mini_Round_Length" (seconds "299.08")
L 05/10/2018 - 10:59:24: World triggered "Round_Win" (winner "Blue")
L 05/10/2018 - 10:59:24: Team "Red" current score "4" with "1" players
L 05/10/2018 - 10:59:24: Team "Blue" current score "4" with "1" players
**L 05/10/2018 - 10:59:24: Team "Blue" triggered "pointcaptured" (cp "3") (cpname "#Badwater_cap_4") (numcappers "1") (player1 "elmerbulthuis<4><[U:1:426663176]><Blue>") (position1 "-2884 1414 617")**
L 05/10/2018 - 10:59:34: World triggered "Game_Over" reason "Reached Round Limit"```
all have the same timestamp ....
looking at
fixtures/logs/tf2/tf2-6v6test-payload-v2.log
we see the lastpointcaptured
event taking place AFTER theRound_Win
we expect this event to happen before that.