Gameye / halflife-statistic

Statistics for halflife engine games (TF2, CS:GO)
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log line order is not as expected #45

Closed TNGPS closed 6 years ago

TNGPS commented 6 years ago

looking at fixtures/logs/tf2/tf2-6v6test-payload-v2.log we see the last pointcaptured event taking place AFTER the Round_Win we expect this event to happen before that.


L 05/10/2018 - 10:57:54: Team "Blue" triggered "pointcaptured" (cp "1") (cpname "#Badwater_cap_2") (numcappers "1") (player1 "elmerbulthuis<4><[U:1:426663176]><Blue>") (position1 "1503 1443 361") 
L 05/10/2018 - 10:58:51: Team "Blue" triggered "pointcaptured" (cp "2") (cpname "#Badwater_cap_3") (numcappers "1") (player1 "elmerbulthuis<4><[U:1:426663176]><Blue>") (position1 "-1501 -19 617") 
L 05/10/2018 - 10:59:24: World triggered "Mini_Round_Win" (winner "Blue") (round "Round_A")
L 05/10/2018 - 10:59:24: World triggered "Mini_Round_Length" (seconds "299.08")
L 05/10/2018 - 10:59:24: World triggered "Round_Win" (winner "Blue")
L 05/10/2018 - 10:59:24: Team "Red" current score "4" with "1" players
L 05/10/2018 - 10:59:24: Team "Blue" current score "4" with "1" players
**L 05/10/2018 - 10:59:24: Team "Blue" triggered "pointcaptured" (cp "3") (cpname "#Badwater_cap_4") (numcappers "1") (player1 "elmerbulthuis<4><[U:1:426663176]><Blue>") (position1 "-2884 1414 617")**
L 05/10/2018 - 10:59:34: World triggered "Game_Over" reason "Reached Round Limit"```

all have the same timestamp ....
elmerbulthuis commented 6 years ago

This is not a problem at this moment