Gaming32 / mod-loading-screen

An advanced loading screen with the loading progress of mods
https://modrinth.com/mod/mod-loading-screen
MIT License
5 stars 3 forks source link

Problems with compiling/running #12

Open DecDuck opened 1 year ago

DecDuck commented 1 year ago

Trying to change the loading screen to something custom, but I can't test the mod. I get this error:

 java.lang.RuntimeException: Failed to instantiate language adapter: mod-loading-screen:totallyARealLanguageAdapter
    at net.fabricmc.loader.impl.FabricLoaderImpl.setupLanguageAdapters(FabricLoaderImpl.java:441) ~[fabric-loader-0.14.21.jar:?]
    at net.fabricmc.loader.impl.FabricLoaderImpl.finishModLoading(FabricLoaderImpl.java:349) ~[fabric-loader-0.14.21.jar:?]
    at net.fabricmc.loader.impl.FabricLoaderImpl.freeze(FabricLoaderImpl.java:112) ~[fabric-loader-0.14.21.jar:?]
    at net.fabricmc.loader.impl.launch.knot.Knot.init(Knot.java:149) ~[fabric-loader-0.14.21.jar:?]
    at net.fabricmc.loader.impl.launch.knot.Knot.launch(Knot.java:68) ~[fabric-loader-0.14.21.jar:?]
    at net.fabricmc.loader.impl.launch.knot.KnotClient.main(KnotClient.java:23) ~[fabric-loader-0.14.21.jar:?]
    at net.fabricmc.devlaunchinjector.Main.main(Main.java:86) ~[?:?]

Any ideas?

Gaming32 commented 1 year ago

Are you running this from an IDE? Are there other mods? Is that the entire error message?

DecDuck commented 1 year ago

I'm running from IntelliJ Ultimate, and there's an error about not being able to load the language adaptor. No other mods other than the ones defined in build.gradle

Gaming32 commented 1 year ago

Ah. I've never been able to run Mod Loading Screen from the IDE. I always just build it and run it in a Prism instance.

DecDuck commented 1 year ago

Seems to have worked. Any idea why gradle runClient doesn't work?

Gaming32 commented 1 year ago

Loom bug perhaps?