Camera is currently based solely on character movement, and has no way to look vertically. Replace this with a semi-free rotating look would also prevent the current interact system, so a new one is needed. I'm suggesting a lock-on system with a tractor beam to 'pull in' items.
[ ] Targeting near by items
[ ] Button to interact with them
[ ] Add in controls to look around (Mouse and joystick)
Optionally, this can be expanded further with different beam types to be used in puzzles/navigation. A shrink/grow beam, a bridge-spawning beam, a death laze- kid friendly beam. Endless possibilities. I'm not against a taco beam
Camera is currently based solely on character movement, and has no way to look vertically. Replace this with a semi-free rotating look would also prevent the current interact system, so a new one is needed. I'm suggesting a lock-on system with a tractor beam to 'pull in' items.
Optionally, this can be expanded further with different beam types to be used in puzzles/navigation. A shrink/grow beam, a bridge-spawning beam, a death laze- kid friendly beam. Endless possibilities. I'm not against a taco beam