Open oStaiko opened 3 years ago
Layout created yesterday should solve this, in an abstract way; details to be worked out in unity editor.
idea: circular arena with ramp leading into wall on outside for access, as well as similar ramp-wall on inside (spiraling), collectible inside the circle another idea: go up a ramp into a little hut with roof access another idea: cars blocking access, but you can go underneath to a little underground pit. alternatively, can find secret entrance to the side of one of the junk walls. have particle effects, light source, mushrooms, and lenny's objects telling his backstory
This issue is just for the design, so I'm looking for a sketch or rough block-out of the level. Junkyard is supposed to be a small tutorial, not a massive x-games park for joyrides.
Features I want it to include:
Walls in the middle of the map should be made out of cubes or other objects, not terrain.
Junkyard walls should be made out of a more gameobjects as well, as well as see-through gates with a forest outside, for maximum immersion.
This is the closest image I could find: