One of the core game mechanics.
Save States is a character-aware time-rewind through the loop to a previous 'save state' in the current loop.
This means that not only does the character dynamically react to each jump back, but the world trajectory might also change depending on the current conversation.
One of the core game mechanics. Save States is a character-aware time-rewind through the loop to a previous 'save state' in the current loop. This means that not only does the character dynamically react to each jump back, but the world trajectory might also change depending on the current conversation.