GamingLiamStudios / HereWeWere

Complete source for Here We Were
GNU Lesser General Public License v2.1
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Save States #2

Open GamingLiamStudios opened 12 months ago

GamingLiamStudios commented 12 months ago

One of the core game mechanics. Save States is a character-aware time-rewind through the loop to a previous 'save state' in the current loop. This means that not only does the character dynamically react to each jump back, but the world trajectory might also change depending on the current conversation.