When a filter draws the DisplayObject into its temporary texture, the anti-aliasing is always 0. This means that filtered objects can't be anti-aliased, whereas unfiltered objects can be using the global antiAliasing setting. It would be nice if filters had an "antiAliasing" property like RenderTexture does.
When a filter draws the DisplayObject into its temporary texture, the anti-aliasing is always 0. This means that filtered objects can't be anti-aliased, whereas unfiltered objects can be using the global antiAliasing setting. It would be nice if filters had an "antiAliasing" property like RenderTexture does.