Gamua / Starling-Framework

The Cross Platform Game Engine
http://www.starling-framework.org
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Filters are missing support for antialiasing #1051

Closed johnridges closed 5 years ago

johnridges commented 5 years ago

When a filter draws the DisplayObject into its temporary texture, the anti-aliasing is always 0. This means that filtered objects can't be anti-aliased, whereas unfiltered objects can be using the global antiAliasing setting. It would be nice if filters had an "antiAliasing" property like RenderTexture does.

PrimaryFeather commented 5 years ago

Hey John! You mean like this property? :wink:

Or doesn't that work for you? Just let me know!

PrimaryFeather commented 5 years ago

Lacking a reply, I guess that property fixed it for you. :wink: I'll close this issue!