Gamua / Starling-Framework

The Cross Platform Game Engine
http://www.starling-framework.org
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Feature - tilemaps #224

Open pkra8 opened 11 years ago

pkra8 commented 11 years ago

I remember this was on roadmap in june or so. Is it going to be worked on or are there any solutions to this problem ?

PrimaryFeather commented 11 years ago

Still on the road map -- I haven't reached that feature yet, sorry! However, there is an extension that might help you out in the meantime:

http://wiki.starling-framework.org/extensions/tmx_loader

I'll tackle tile maps probably after masking, pixel perfect touch and 3d transformations. So it will take a while before that's available.

However, this is something you can do rather elegantly with flattened sprites or the QuadBatch class. So I recommend you create a custom solution for your game. I'm sure you'll be able to do that.

In any case, sorry for the long wait!

henke37 commented 9 years ago

Is this still on the road map? This is really something that 3rd party code can do easily.

PrimaryFeather commented 9 years ago

Well, it's not ruled out — if there's some spare time and I feel like doing it, I might give it a shot. But you're right, this is nothing that Starling has to do, as long as it provides a good infrastructure to make a fast tilemap renderer.