Open pkra8 opened 11 years ago
Still on the road map -- I haven't reached that feature yet, sorry! However, there is an extension that might help you out in the meantime:
http://wiki.starling-framework.org/extensions/tmx_loader
I'll tackle tile maps probably after masking, pixel perfect touch and 3d transformations. So it will take a while before that's available.
However, this is something you can do rather elegantly with flattened sprites or the QuadBatch class. So I recommend you create a custom solution for your game. I'm sure you'll be able to do that.
In any case, sorry for the long wait!
Is this still on the road map? This is really something that 3rd party code can do easily.
Well, it's not ruled out — if there's some spare time and I feel like doing it, I might give it a shot. But you're right, this is nothing that Starling has to do, as long as it provides a good infrastructure to make a fast tilemap renderer.
I remember this was on roadmap in june or so. Is it going to be worked on or are there any solutions to this problem ?