Closed chadrem closed 9 years ago
Thanks for the report, I'll look into it as soon as possible! Sorry for not answering in the other thread, I was on a vacation and am still trying to catch up with everything I missed. ;-)
@PrimaryFeather No worries we all need to take more vacations, not less! Please let me know if there is anything else I can do to help and thank you for all of your hard work on this project.
Okay, I can reproduce it and I understand the problem. It's a little tricky to solve, though ... :wink: I'll get back to you as soon as I've a smart idea.
@PrimaryFeather glad to hear you reproduced it and sorry to hear it's a tricky one... please let me know if I can do anything to help.
That should do it! :smile: Please try out if that fixes the problem in your main application, as well.
Thanks again for making me aware of this problem! I'm sure that bug let to nasty / hard to locate memory problems in the past. Good that it's gone!
@PrimaryFeather A giant thank you! I have confirmed with Scout that the problem is fixed in our app.
Ah, wonderful! I'm glad to hear that! :smile: Thanks for the update!
I believe I am encountering a GPU memory leak that the same or similar to the one in issue #707. I am using the latest Starling and latest Feathers as of Wed Jun 10 11:59:23 EDT 2015 with the latest Adobe Air 18 beta SDK.
Starling latest commit:
68aa0813dc8f822ec07b83401c65f627aecc17d2
Feathers latest commit:1a8e67c31d25d88b29d10b1b888bba8055ca967c
My code does the following...
After a few hundred iterations of the above, Scout reports GPU memory in the mid 500MB range and the app crashes. No crash (or memory leak) occurs if I comment out the line where I apply the filter (image.filter = new BlueFilter...).
The below code demonstrates the leak.