Closed BowenOO closed 8 years ago
Under which circumstances exactly is this happening? And which AIR SDK version are you using? There was a change in the clear-requirements in a recent version; please try the latest version.
Before using the SDK3.7 is old. AIR SDK13.0 can use. thank you ~3~!
Perfect, I'm glad I could help! I'll close this issue then.
executable code: sprite.filter = BlurFilter.createGlow(0xffff00,1,8,0.5); ↓ Error: Error #3692: All buffers need to be cleared every frame before drawing. at flash.display3D::Context3D/drawTriangles() at starling.filters::FragmentFilter/renderPasses() at starling.filters::FragmentFilter/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.filters::FragmentFilter/renderPasses() at starling.filters::FragmentFilter/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.core::Starling/render() at starling.core::Starling/nextFrame() at starling.core::Starling/onEnterFrame()