Gamua / Starling-Framework

The Cross Platform Game Engine
http://www.starling-framework.org
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Starling 1.7 Error #3692:All buffers need to be cleared every frame before drawing. #785

Closed BowenOO closed 8 years ago

BowenOO commented 8 years ago

executable code: sprite.filter = BlurFilter.createGlow(0xffff00,1,8,0.5); ↓ Error: Error #3692: All buffers need to be cleared every frame before drawing. at flash.display3D::Context3D/drawTriangles() at starling.filters::FragmentFilter/renderPasses() at starling.filters::FragmentFilter/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.filters::FragmentFilter/renderPasses() at starling.filters::FragmentFilter/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.display::Sprite/render() at starling.display::DisplayObjectContainer/render() at starling.core::Starling/render() at starling.core::Starling/nextFrame() at starling.core::Starling/onEnterFrame()

PrimaryFeather commented 8 years ago

Under which circumstances exactly is this happening? And which AIR SDK version are you using? There was a change in the clear-requirements in a recent version; please try the latest version.

BowenOO commented 8 years ago

Before using the SDK3.7 is old. AIR SDK13.0 can use. thank you ~3~!

PrimaryFeather commented 8 years ago

Perfect, I'm glad I could help! I'll close this issue then.