Closed tconkling closed 6 years ago
There is a known problem with Flash Plugin 23 on the Mac in Safari. I don’t know if this is related. I posted a report here:
https://forums.adobe.com/thread/2210091
The main thread is this one
Thanks @JohnBlackburne - this does seem to be related. Running the game in Safari using Flash Plugin 23 exhibits the same behavior. (Interestingly, running it in Safari with Flash Plugin Debug 23 does not.)
Despite the skepticism on the Adobe forums it does look, visually, just like the issue I saw: flickering before the game freezes or exits, with both the flickering and the eventual lockup displaying what look like quads with missing or broken texture data. I only updated Flash Player, and kept AIR and Flash Projector at Flash 22 so as not to disrupt my own work – I saw this in Cookie Jam, a Facebook app.
And isn't a common problem with OpenGL on Macs? I had similar issues since... I don't even remember which version it was, but something around AIR 17 perhaps? I noticed what if I use 4K textures I run itno such issues much more often than with let's say 2K textures. Your problem seems similar, as you're using a log of different textures (for filters).
However my game never crashed because of that, it just kept on rendering GPU memory garbage.
Thanks for the report! Hopefully, Adobe can fix this quickly. It doesn't sound like a Starling bug, but I'll still leave this issue open so that people having similar problems find it and can post their experiences.
On a side-note, I must say I'm positively surprised about how the Adobe staff is handling this in the forum. Those are very constructive answers, from several different people, and the response times were very low. That's the right way to treat such an issue!
There’s a beta out now on the labs pages which seems to fix the problem, though I only had it installed for a short time before reverting to version 22.
For anyone following along, I opened a bug against AIR here: https://bugbase.adobe.com/index.cfm?event=bug&id=4192126
This issue seems to have been fixed by now, so I'm closing it here.
I just updated to AIR SDK 23, and now my game exhibits this awesomeness (see attached movie).
I make use of FragmentFilters and MeshEffects in my game (a glow filter around the character, and a custom MeshEffect for coloring bits of characters). I think these are related to my woes: when filters are being updated frequently (for example, when I'm moving the character around), the flickering happens more frequently.
After a short while, some or all of the game's textures disappear. A short while after that there's generally some error thrown during a render pass:
or:
air23_is_broken.mov.zip
This is happening on my Mac, which I just updated to macOS Sierra. Not sure if the OS update has anything to do with it. It doesn't seem to be an issue on Windows, iOS, or Android, though I need to do more testing.
Dropping back to AIR 22 fixes things.
Good lord, Adobe.