I have a Sprite with with TextField inside with glow filter.
TouchEvent added to container with TextField works fine.
But if I cache this filter, there is a wierd touch behaviour.
Looks like touch events are being dispatched twice, however only the top break point can be cached with debugger.
If I comment this line:
_textField.filter = new GlowFilter(parseInt(glowFilter[0]), glowFilter[1], glowFilter[2], glowFilter[3]);
//_textField.filter.cache();
I have a Sprite with with TextField inside with glow filter. TouchEvent added to container with TextField works fine. But if I cache this filter, there is a wierd touch behaviour. Looks like touch events are being dispatched twice, however only the top break point can be cached with debugger. If I comment this line:
everything works as expected