GarageGames / Torque2D

MIT Licensed Open Source version of Torque 2D game engine from GarageGames
MIT License
1.67k stars 1.56k forks source link

High frame rate consume battery life on mobile device #379

Open kynora opened 7 years ago

kynora commented 7 years ago

When the game running over 60 fps, it consuming battery life too fast.

I try to use $Pref::timeManagerProcessInterval = 15; to keep frame rate low, But on different platform the sprite move speed are different. Example use moveTo function.

Any better way to keep render frame rate to 30 fps and not the whole process?