When the game running over 60 fps, it consuming battery life too fast.
I try to use $Pref::timeManagerProcessInterval = 15; to keep frame rate low, But on different platform the sprite move speed are different. Example use moveTo function.
Any better way to keep render frame rate to 30 fps and not the whole process?
When the game running over 60 fps, it consuming battery life too fast.
I try to use $Pref::timeManagerProcessInterval = 15; to keep frame rate low, But on different platform the sprite move speed are different. Example use moveTo function.
Any better way to keep render frame rate to 30 fps and not the whole process?