GarageGames / Torque2D

MIT Licensed Open Source version of Torque 2D game engine from GarageGames
MIT License
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Releasing for Android required changes #425

Closed marauder2k7 closed 4 years ago

marauder2k7 commented 4 years ago

-Upgrade LIBPNG due to vulnerability -added 64bit precompiled libraries for Freetype and OpenAL -added necessary changes for arm64-v8a

greenfire27 commented 4 years ago

Your openAL fix includes a lot of *.o.d files (which I assume are compiled object files or something) that have your hard coded path. I'm going to guess that those aren't actually needed to fix this. At any rate they won't work for everyone else.

marauder2k7 commented 4 years ago

you would be 100% right lol sorry about that, i was getting a bit excited over finally getting audio to work lol they can be removed

marauder2k7 commented 4 years ago

there we go useless files removed :D

dottools commented 4 years ago

This is going to have to be redone. Because there exists a commit with those files existing then they'll always exist in the repository when the PR merged even though you later removed them in a later commit, cause git tracks everything, therefore if they ever existed it'll continue to exist in storage space. So you'll have to squash your commits.

Also do not commit precompiled anything, cause it will not work for all architectures. The initial PR included a lot of unnecessary files. We only needed the used source files, not the entire libpng release archive.

So overall this entire PR will have to be redone.

marauder2k7 commented 4 years ago

no problem i can re-do it