Open rasteron opened 8 years ago
To follow-up, here's a screenshot with LAN connection (Ubuntu 14.04 32-bit)
That's generally a report on the equivalent of a memory leak for the networking, like say, mismatched packupdate and unpackupdate in a given class. What were you testing in particular?
Ah I see. I'm just trying to log in and out and doing some stress testing to see if my connection with the server is consistent enough.
Is this normal or is there a workaround for this particular issue?
Despite the thread, that's not an issue. it's an issue report telling you something's gone pearshaped with networking your end. Would need additional data to drill down to what in particular is causing it.
Ok thanks. I'm using the source release T3D 3.8, Windows 7 64bit for client (VS2008) and Ubuntu 14.04 LTS 32 bit Virtualbox and another separate installation for server. I have not made any changes with the mission level, engine source or scripts.
You said you were logging in and out in order to stress test.
Does this happen every time? Does it happen around the same number of in/out iterations?
@Areloch Yes it does and around the 3rd or 4th attempt.
so consistently, 3rd or 4th attempt. Same level I'm assuming?
That's right. Here's another one that I'm getting recently with the loading/connecting screen only at 50%, a timeout error at the end and it crashes on 3rd reconnect attempt. Info/debug color message and I guess this is a separate issue..
ParticleData((null)) times[2] < times[1]
Hi,
I'm still getting this type of fatal error when doing some connection benchmarks (2 - 4 tries), particularly using Linux and Windows:
/t3d/Engine/source/core/stream/bitStream.cpp(234,0): {Fatal} - Out of range write
with the latest v3.8 release source on both.
Old Reference: http://www.garagegames.com/community/forums/viewthread/5180/2#comment-849030