GarageGames / Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames
http://torque3d.org
MIT License
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SFX playlist / Bitstream buffer #1544

Open RoundedIcon opened 8 years ago

RoundedIcon commented 8 years ago

http://forums.torque3d.org/viewtopic.php?f=10&t=548 SFX Playlist currently writes an absurd amount of data into the bitstream. Decreasing the the max slot count or increasing the buffer size are two possible fixes that have been brought up.

A secondary topic is the large amount of nothing the playlist and some other datablocks write. Expanding pack/unpack functions to detect unused fields/slots could decrease loading times when connecting to remote servers with many datablocks.

ghost commented 7 years ago

I'm having the problem, that sometimes when trying to join a server it crashes one or multiple times, I suspect the SFX playlist being the problem with the bitstream thing. I have two gamemodes and one uses significantly more SFX playlists and it crashes much more often when trying to join it, so it may be the playlists.

ghost commented 7 years ago

Ok, false alarm for now, found the real issue for that specific case.