GarageGames / Torque3D

MIT Licensed Open Source version of Torque 3D from GarageGames
http://torque3d.org
MIT License
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[please remove] GeForce GTX 660 Ti not compatible #161

Closed StudioDimSum closed 11 years ago

StudioDimSum commented 11 years ago

T3D 1.2 keeps on crashing since my new NVIDIA's GeForce GTX 660 Ti. Often these crashes end up in complete system freezes (Windows 7, 64bit)

Console is showing the message "Device needs to be reset, waiting on device..." and screen turns to the background color. Quickly pressing CTRL-ALT-DEL sometimes helps to restore T3D but often the system completely freezes and only a cold reset is then an option.

Does anyone have the same card and running T3D 1.2 without these kinds of issues?

//-------------------------- 11/29/2012 -- 01:12:49 -----
Processor Init:
   Intel Core 2, ~2.40 Ghz
   FPU detected
   MMX detected
   SSE detected
   SSE2 detected
   MP detected [4 cores, 4 logical, 1 physical]

Math Init:
   Installing Standard C extensions
   Installing Assembly extensions
   Installing FPU extensions
   Installing MMX extensions
   Installing SSE extensions

Initializing platform...
Input Init:
   keyboard0 input device created.
   mouse0 input device created.
   joystick0 input device created.
   DirectInput enabled.

Done
SFXFMODProvider - FMOD Ex API version: 4.36.0
SFXFMODProvider - FMOD Designer API version: 4.36.0
GFX Init:
   Direct 3D (version 9.x) device found
   Direct 3D (version 9.x) device found
   Null device found

DebugDrawer Enabled!
--------- Loading DIRS ---------

--------- Parsing Arguments ---------
Binding server port to default IP
UDP initialized on port 0
Attempting to create GFX device: NVIDIA GeForce GTX 660 Ti (D3D9)
Device created, setting adapter and enumerating modes
Win32Window::setVideoMode - invoking curtain
   Cur. D3DDevice ref count=1
   Pix version detected: 3.000000
   Vert version detected: 3.000000
   Maximum number of simultaneous samplers: 16
   Number of simultaneous render targets: 4
   Hardware occlusion query detected: Yes
   Using Direct3D9Ex: No
WMIVideoInfo: DxDiag initialized
Initializing GFXCardProfiler (D3D9)
   o Chipset : 'GeForce GTX 660 Ti'
   o Card    : 'GeForce GTX 660 Ti'
   o Version : '9.18.0013.0568'
   - Scanning card capabilities...
GFXCardProfiler (D3D9) - Setting capability 'autoMipMapLevel' to 1.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureWidth' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureHeight' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'maxTextureSize' to 8192.
GFXCardProfiler (D3D9) - Setting capability 'lerpDetailBlend' to 1.
GFXCardProfiler (D3D9) - Setting capability 'fourStageDetailBlend' to 1.
   - Loading card profiles...
      - Loaded card profile core/profile/D3D9.cs
      - Loaded card profile core/profile/D3D9.GeForceGTX660Ti.cs
      - Loaded card profile core/profile/D3D9.GeForceGTX660Ti.GeForceGTX660Ti.cs
      - No card profile core/profile/D3D9.GeForceGTX660Ti.GeForceGTX660Ti.91800130568.cs exists
% - PostFX Manager - Executing core/scripts/client/postFx/default.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
 % - Initialized Core

--------- Initializing Directory: scripts ---------
sfxStartup...

FMOD Device caps:
OUTPUT_FORMAT_PCM8
OUTPUT_FORMAT_PCM16
OUTPUT_FORMAT_PCM24
OUTPUT_FORMAT_PCM32
OUTPUT_FORMAT_PCMFLOAT

SFXSystem::createDevice - created FMOD device 'Luidsprekers (Creative SB X-Fi)'
   CAPS_Reverb
   CAPS_VoiceManagement
   Provider: FMOD
   Device: Luidsprekers (Creative SB X-Fi)
   Hardware: No
   Buffers: 32

--------- Initializing DeadlyMatter: Server Scripts ---------

--------- Initializing DeadlyMatter: Client Scripts ---------

--------- Initializing Lighting Systems ---------
Using Advanced Lighting

--------------
Attempting to set resolution to "1920 1080 true 32 60 4"
Accepted Mode: 
--Resolution : 1920 1080
--Full Screen : Yes
--Bits Per Pixel : 32
--Refresh Rate : 60
--FSAA Level : 4
--------------
GFXPCD3D9Device::reset - depthstencil 4d09b20 has 2 ref's
--- Resetting D3D Device ---
Binding server port to default IP
UDP initialized on port 0
GuiCanvas::setContent - Invalid control specified')
 % - Initializing Tools
 % - Initializing Tools Base
 % - Initializing Base Editor
 % - Initializing World Editor
 % - Initializing Sketch Tool
 - Initializing Datablock Editor
 % - Initializing Debugger
 % - Initializing Decal Editor
 % - Initializing Forest Editor
 % - Initializing Gui Editor
 % - Initializing Material Editor
 % - Initializing Mesh Road Editor
 % - Initializing Mission Area Editor
 % - Initializing Particle Editor
 % - Initializing Physics Tools
No physics plugin exists.
 % - Initializing River Editor
 - Initializing Road and Path Editor
 % - Initializing Shape Editor
Engine initialized...
Window focus status changed: focus: 1
AntiAliasing has been disabled; it is not compatible with AdvancedLighting.
Exporting server prefs...
ParticleData(GLWaterExpDust) times[2] < times[1]
ParticleData(RLWaterExpDust) times[2] < times[1]
ParticleData(LightPuff) times[2] < times[1]
*** LOADING MISSION: levels/Crimea_Lab.mis
*** Stage 1 load
*** Stage 2 load
Game -> activatePackages
*** Mission loaded
Connect request from: 
Connection established 5688
CADD: 5689 local
*** Sending mission load to client: levels/Crimea_Lab.mis
Mapping string: ServerMessage to index: 0
Mapping string: MsgConnectionError to index: 1
Mapping string: MsgLoadInfo to index: 2
Mapping string: MsgLoadInfoDone to index: 3
Mapping string: MissionStartPhase1 to index: 4
*** New Mission: levels/Crimea_Lab.mis
*** Phase 1: Download Datablocks & Targets
% - PostFX Manager - Executing levels/Crimea_Lab.postfxpreset.cs
% - PostFX Manager - Applying from preset
% - PostFX Manager - PostFX enabled
Mapping string: MissionStartPhase1Ack to index: 0
No material for texture: base.lmale
Mapping string: MissionStartPhase2 to index: 5
*** Phase 2: Download Ghost Objects
Mapping string: MissionStartPhase2Ack to index: 1
Ghost Always objects received.
Mapping string: MissionStartPhase3 to index: 6
Client Replication Startup has Happened!
fxFoliageReplicator - replicated client foliage for 0 objects
*** Phase 3: Mission Lighting
Mission lighting done
Mapping string: MissionStartPhase3Ack to index: 2
Mapping string: MissionStart to index: 7
Mapping string: SyncClock to index: 8
Mapping string: RefreshWeaponHud to index: 9
Mapping string: SetAmmoAmountHud to index: 10
Mapping string: MsgClientJoin to index: 12
Mapping string: Joining DeadlyMatter. to index: 13
Mapping string: Visitor to index: 14
*** Initial Control Object
Activating DirectInput...
joystick0 input device acquired.
DirectInput joystick enabled.
*** Control Object Changed
Mapping string:  to index: 15
Mapping string: setNumericalHealthHUD to index: 16
Window focus status changed: focus: 0
  Using background sleep time: 200
joystick0 input device unacquired.
DirectInput deactivated.
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device lost and reset wait time exceeded, skipping reset (will retry later)
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device needs to be reset, waiting on device...
GFXPCD3D9Device::beginScene - Device lost and reset wait time exceeded, skipping reset (will retry later)
Activating DirectInput...
joystick0 input device acquired.
Mapping string: Stand to index: 17
GFXPCD3D9Device::beginScene - Device needs to be reset, resetting device...
GFXPCD3D9Device::reset - depthstencil 23a6e00 has 2 ref's
--- Resetting D3D Device ---
Window focus status changed: focus: 1
*** ENDING MISSION
5687 -> deactivatePackages
CDROP: 5689 
Exporting server prefs...
Exporting server prefs...
Exporting client prefs
Exporting server prefs
Cur. D3DDevice ref count=1
joystick0 input device unacquired.

Also posted here: http://garagegames.com/community/forums/viewthread/132443/1#comment-837172

dottools commented 11 years ago

This shouldn't have been posted on here until it was known for a fact to be a bug in T3D and not a hardware problem as it seems more and more likely due to the fact that you stated your entire machine freezes, and not to mention it isn't just T3D affected as you stated TombRaider is doing the same, of which is a sign of hardware failure.