Open ghost opened 8 years ago
maybe the console key is working correctly again now too :p There was a couple of past issues, one of which involved people who had different language systems installed. Another was a pure arrogance issue from another company forcing everyone to use the US keyboard system.
I seem to recall there was a way to change it in a PR early in the life of T3D MIT in torque.rc.
Yes the console key works now as well, but I think the DX11 layout is the wrong one.
It does seem that my keyboard layout is now US always, not just in DX11.
When I run the game in DirectX 11 mode, then my keyboard layout is changed to US. For those who do not know how a german keyboard works, it basically switches y and z. So when I run the game in DirectX 9 z is z and y is y for me, but with DirectX 11 suddenly z is y and y is z, can be quite confusing. Any ideas why this could be the case?