The engine allows players to walk small steps without jumping for example for stairs, however if the stair is angled in a certain way, it is no longer to step over it, no matter how small it may be.
For example if you want to connect two platforms of different height through a plank that is just a rotated box collision, it often does not workm like in this scenario:
https://duion.com/files/temp/bugs/screenshot_Pazifik%20-%20Watertown%20day_086-0000.png
The plank has just a box for collision, but as it is rotated in a steep angle that cannot be walked up, the player cannot walk over this little step without jumping, since it will not be detected as a step, since it is angled.
So anyone an idea how to deal with that except aligning everything perfectly or add invisible boxes for collision?
The engine allows players to walk small steps without jumping for example for stairs, however if the stair is angled in a certain way, it is no longer to step over it, no matter how small it may be. For example if you want to connect two platforms of different height through a plank that is just a rotated box collision, it often does not workm like in this scenario: https://duion.com/files/temp/bugs/screenshot_Pazifik%20-%20Watertown%20day_086-0000.png The plank has just a box for collision, but as it is rotated in a steep angle that cannot be walked up, the player cannot walk over this little step without jumping, since it will not be detected as a step, since it is angled.
So anyone an idea how to deal with that except aligning everything perfectly or add invisible boxes for collision?