Open DavidWyand-GG opened 12 years ago
Will have to hold off on submitting a fix for this. The solution in the GG repo only handles part of the problem by restricting rotation about the decal's normal. There also needs to be a method to rotate the normal itself.
http://www.garagegames.com/community/forums/viewthread/125435
Originally from THREED-1668
Build: T3D 1.1 Preview (not sure about previous Betas)
Platform: Any
Target: decal editor.
Issue: When rotating a decal and then reverting with CTRL+Z (or undo from the "edit" menu) ■The decal doesn't revert to the previous orientation [EDIT:] but to an arbitrary orientation becoming messy /EDIT ■Sometimes also all the 3 axis representations get skewed or ends laying on the same plane ■Sometimes the decal is also nomore taking in account the alpha opacity it previously had
Click to enlarge :
Click to enlarge :
Repeat: Open Deathball Desert level. Select a decal and rotate it. Then try undo the operation.