Open crabmusket opened 10 years ago
If there's a way to do this in file saving/loading, that's probably the best solution. If not, then the fix will involve transforming all coordinates to local space when building the navmesh and when performing pathfinding. Painful but worthwhile.
As noted in this thread, if you point two navmeshes at the same data file, the navmesh geometry of both meshes will end up in the same world location. This is because the geometry is saved in absolute (world) coordinates, rather than in coordinates relative to the navmesh's current location.