Closed crabmusket closed 9 years ago
Found it. It's this: https://github.com/GarageGames/Torque3D/blob/development/Engine/source/T3D/player.cpp#L6155-L6156
Changing it to:
stream->write(mHead.x);
stream->write(mHead.z);
And adjusting the unpack accordingly fixes the problem, but uses more bits in the updates.
Thanks, Andrew! Will check later tonight. I suspect the slightly increased bit usage won't be too dramatic a problem.
Possibly an issue with stock animations. When you look all the way up, other clients see the soldier looking down.