GarbajYT / godot_updated_fps_controller

An updated basic fps controller for Godot 3.3 and 4.0
MIT License
240 stars 49 forks source link

Add documentation on how to test/use this in godot 4.0 #2

Closed julianhenrywilson closed 3 years ago

julianhenrywilson commented 3 years ago

In its current state just dropping the files into a project and messing around does not work and Im failing to find instructions on how test this out.

TaylorBradshaw commented 3 years ago

In order to make use of this project you will need an existing project with stuff to move around on -- you can then copy paste either folder from this project (4.0 or 3.3) into your own project (do this in the Window's file explorer/linux equivalent to avoid issues), and then drag the "FPS.tscn" from that folder into your main scene (in Godot). You will also need to add the input actions to your input map ("move_forward", "move_backward", "move_left", "move_right", "jump") and then you should have working movement.

I think adding the "project.godot" file and a demo scene to this project would be a good idea though, considering people are most likely coming here from tutorials.

GarbajYT commented 3 years ago

I will look into adding a demo scene to test out the controller