Open 3RUN opened 3 years ago
Depends on what kind of movement this will work if the game is like CS:GO. hitting the ceiling and losing velocity will do. great fix...
One thing though normalizing movement will result into
0.75 on both NW(UP+LEFT) and NE(UP+RIGHT). just to make a analog like movement.
direction = Vector3(h_input, 0, f_input).rotated(Vector3.UP, h_rot).normalized()
instead of having chromatic 1,1.
perhap enabling it if what kind of controls is the player using...
Hey! Thank you for your tutorials! They really help me a lot in migrating to Godot. One small thing I would like to suggest (as enhancement) is to stop vertical velocity if character controller hits ceiling (while jumping). This is very easy to implement, but would be great if it would be included into the code. I didn't fork the repo so sorry for not pull requesting this one.
Keep up the great tutorials!