After watching your video "Godot 3.2 - First Person FPS Character Controller Tutorial In 6 Minutes 3.1" I knew it was outdated, but I needed a specific part.
if Input.is_action_just_pressed("ui_cancel"):
Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
There are two things here:
This crucial addition is missing from your updated version.
the string above dose not work correctly in 3.2.3 or newer.
After watching your video "Godot 3.2 - First Person FPS Character Controller Tutorial In 6 Minutes 3.1" I knew it was outdated, but I needed a specific part.
if Input.is_action_just_pressed("ui_cancel"): Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
There are two things here:
Maybe I'm doing something wrong?
I made a quick video to show what I mean. https://youtu.be/Of_oHt78Fgw