Since I had to remove all multi-threading to get the engine work with emscripten multiplayer is probably completely broken even for native HomeworldSDL builds.
On top of that the changes to the universe update rate might also have a negative impact on the multiplayer code.
Since I had to remove all multi-threading to get the engine work with emscripten multiplayer is probably completely broken even for native HomeworldSDL builds.
On top of that the changes to the universe update rate might also have a negative impact on the multiplayer code.