Closed Ohahehe closed 2 weeks ago
The model is download from mixamo And it is rendered by UNITY The character need to be driven by axis-angle, which need to be convert from global joint position by IK-joints2smpl You have to know how to use unity on this.
The model is download from mixamo And it is rendered by UNITY The character need to be driven by axis-angle, which need to be convert from global joint position by IK-joints2smpl You have to know how to use unity on this.
I have now done what you said, and I found that it will generate frame by frame smpl model from my animation. But I want a complete animation process, do I want to use unity to integrate these smpl models into one animation, or? I'm really sorry I don't know how to use UNITY very well. Thank you very much.
yes we use unity for the animation, but the detail is done by others. You may need to explore from other project. some avatar related.
When I run the visualization, all I can see is the skeleton model of the character. But I want to see the character model demonstrated in Project bailando. Can you help me? Thank you very much.