Closed Natsu235 closed 1 year ago
Hey,
This does seem like a strange issue indeed. Does NitroPaint view the NSBTX after reopening after saving, or does this only happen in-game? Also, could you name the NSBTX file so that I can try to reproduce the problem on my end? Thank you for finding the program useful though.
Thank you for your reply,
To answer your question, it does load fine in NitroPaint after saving but not in-game which is why I'm confused. The NSBTX file I'm using is actually from a NSBMD file which combine NSBMD + NSBTX. I'm using MKDS Course Modifier first to separate both files and edit the NSBTX one in NitroPaint. Then, I simply do the opposite to put it back into the game.
The file I'm currently trying to edit is inside the a/1/7/0 NARC file. If you open it with Tinke, it should be named something like "0_025.bmd". I can send you the file if you can't find it though.
Ah, interesting then. I have a guess in my mind that the issue is possibly related to palettes when the NSBTX is read. When you saved the NSBTX, did its file size decrease any?
Also, NitroPaint can open an NSBMD containing textures in the same way that it can open an NSBTX, just for the convenience.
I don't know if it really matters, but the file size has only decreased by a few bytes. I've uploaded the untouched file if you want to see for yourself: https://www.mediafire.com/file/vt5c0quorkfejpo/0_025.nsbtx
Ah I see then, it does seem to reduce the file size a little. It appears that it cuts out some of the padding between 4-color palettes in the file. I'll have to look further into why it would result in a corruption like this, but my guess is that TEXPLTT_BASE is not being set correctly somehow. Do all the textures in this NSBTX show up incorrectly in-game? Or is it just some?
At first I thought it was all the textures that were corrupted, but after looking at the image I showed in my first post, the blue/pink background seems to be correct although it is in the same file. This might make sense, since the blue/pink background is the first texture in this file.
Being the first texture and first palette, I'd sure hope those came out correctly :P
Palette4 textures continue to be the bane of my existence, and I'm suspecting that that's the culprit. Since TEXPLTT_BASE is interpreted slightly differently. NitroPaint only puts padding afte a palette4 palette if the current palette position isn't a multiple of 16 bytes, but the file you sent puts padding after every single palette regardless of its alignment. In theory I think that is unnecessary, but I'll have to look more into that.
I hope you'll be able to solve this problem. I know Pokémon games seem to like to do things differently from others, which could be really annoying sometimes...
Also, I really like that NitroPaint doesn't change the palettes color order when editing NSBTX file, it's something I've been looking for a while.
With my latest commit, the alignment of palettes around consecutive palette4 palettes should be fixed. This fix will be included in the next release. Thank for the heads-up on this!
Will mark as closed for now, but if you have any problems with it in the future, feel free to reopen.
Hi,
I just wanted to point out that saving a NSBTX file doesn't seems to work properly. I've tried several times to replace existing textures from a game (Pokémon Black & White) but it has always resulted with sprites corruption. Even if I don't replace anything in the file (by only loading and saving it in NitroPaint), it does the same.
Here is an overview of the issue: