GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV
MIT License
929 stars 36 forks source link

XeGTAO is out of sync with models in game #15

Closed Oreboat closed 2 years ago

Oreboat commented 2 years ago

as stated in the title there is a problem where the XeGTAO effect is not synced with the effects in game and so it looks bad and can be disorienting https://imgur.com/a/BxDJWDg (image for reference)

GarrettGunnell commented 2 years ago

The XeGTAO is working just fine.

For some reason your depth (or GShade) buffer's resolution does not match the size of your screen, I'd ask for help in the GPOSERS/GShade discord since I have no idea what would be causing that issue.

PlatikaViout commented 1 year ago

This is an old issue, but I'll include the solution in case anyone else stumbles upon it.

The depth buffer is affected by FFXIV's "dynamic resolution" setting. If you are using shaders that use the depth buffer, you will want to disable this setting.

("System Configuration" > "Graphics Settings" > uncheck "Enable dynamic resolution")