GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV
MIT License
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Dark areas crushed to pitch black #26

Closed Rukishou closed 1 year ago

Rukishou commented 1 year ago

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I'm using the default AcerolaFX_GameplayLowest with just some small tweaks to color temperature and red saturation and while I really like it overall very dark areas become crushed like this and there's a big loss of detail. I'm unsure which shaders and settings to modify without inadvertently messing up other areas with normal lighting conditions. Any ideas?

GarrettGunnell commented 1 year ago

What area is this?

This might be one of the few areas of the game where the shaders get completely gimped

Rukishou commented 1 year ago

It's Ultima Thule, the final area in Endwalker, and yeah it's pretty much the worst case scenario as even without any shaders it's super dark, but occasionally there's dark areas in different content as well where the detail gets similarly lost

GarrettGunnell commented 1 year ago

Yeah for cases like this I'd just disable the shaders while you're playing there with the hotkey, since it would require considerable compensation to bring out the detail which would blow out and ruin every other area in the game.

GarrettGunnell commented 1 year ago

Also the new update brings back the original gameplay preset look, so that might fix it a bit

Spanglish1337 commented 1 year ago

Sad update from Gshade but at least the gameplay shaders could be saved

Spanglish1337 commented 1 year ago

Welp, another GShade update, hope it did not break anything again