GarrettGunnell / AcerolaFX

A suite of GShade shaders for Final Fantasy XIV
MIT License
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Discoloration issues with the blend shader #48

Closed howlingc closed 2 months ago

howlingc commented 2 months ago

In DT the blend shader used in your gameplay presets can cause very noticiable patches of discoloration in some lighting situations.

Screenshot 2024-07-04 102853

howlingc commented 2 months ago

After some expiremantion ended up changing the blend mode from Acerola Light to Hard Light (Soft Light also does the trick) for the Blend 2 shader. This fixes the previous issue with faces when there are bright light source in front of a face.

GarrettGunnell commented 2 months ago

This is called color banding.