Closed Sodak closed 7 years ago
the igniting of the killer is purely cosmetic, i'm sure the revolver already stuns the killer
Yeah the revolver stuns, i saw the nmrih flaregun if u shoot the flare pops out if u hit the killer he gets ignite and slowed if u hit a survivor nothing will happen. just a nice weapon for use. because we need more weapons now i work on the compund bow to make a slow too
This is not Friday 13th
I try to use this code.. idk if this work:
`function PlayerCanHearPlayersVoice( ply, rec ) if ( !ply:Alive() ) and ( !rec:Alive() ) then -- If they are both dead they can hear each other. return true elseif ( ply:Alive() ) and ( rec:Alive() ) and ( rec:GetPos():Distance( ply:GetPos() ) < 500 ) then -- If they are both alive and is the distance under 500 they can hear each other. return true else -- If they are not either both alive or dead then they can't hear each other. return false end
end hook.Add( "PlayerCanHearPlayersVoice", "PlayerStartedTheirVoiceChat", PlayerCanHearPlayersVoice)`
this hook has to been run serverside...
i cannot test if it works
OK WORKS... ADD this into the game and deactive sv_alltalk 0 on the server
Simple in the Title:
Can you add some hooks that u cannot talk to the living while ure dead and maybe a spectate mode for AFK People where there get switched to spectator.
And Pls add the Flaregun today i saw a server added the flaregun into his gamemode. It slows down the killer and start to ignite him while hes slowed.