Closed Spike29 closed 1 year ago
If the compiling settings are exactly the same, then maybe difference are the q3map2 versions bundled with the two Netradiants? Did you try momentarily changing the q3map2 binary from one editor with the one from the other editor?
This is due to new backsplash. Either disable it or remove part of lava under the floor.
Thanks! As I explained on the NetRadiant gitlab issue (https://gitlab.com/xonotic/netradiant/-/issues/189), this issue is fixed by disabling the backsplash.
I added -backsplash 0 0
to the the list of q3map2 -light
arguments.
But indeed, removing parts of lava under the floor (when possible) is a more elegant fix.
I only tested it with the Xonotic gamepack. This issue is especially visible with brushes (or patches) directly above a lava brush. The top face of these brushes is brighter than it should be. This is not the only scenario where it happens though.
This is how it looks with latest NRC:
And this is how it looks with NetRadiant 1.5.0-20220628:
In this example, the lava brush has a rectangular shape and intersects with the 2 brushes on the left. The brush with the grate texture is placed 4 units above the lava surface.
Lava shader used:
This test map was compiled with the following settings:
Link to the test map (with the extension changed from .map to .txt, otherwise I can't share it): test.txt
I also reported this issue on the NetRadiant gitlab tracker, since it happens with NetRadiant master as well: https://gitlab.com/xonotic/netradiant/-/issues/189