Closed ghost closed 10 months ago
This is side effect of feature about adjusting light power by mouse drag. Would need to look into this, for HL with unusual _light key content it's probably the best to disable it entirely.
This is side effect of feature about adjusting light power by mouse drag. Would need to look into this, for HL with unusual _light key content it's probably the best to disable it entirely.
If that is so, maybe it's better to be disabled for Half-Life altogether, as I don't think an easy mouse drag control of HL's weird RGBI value for lights can be implemented
In Half-Life, the _light property for light source entities stores both the light color and light intensity, in a form of RGBA value separated for spaces, for example "255 255 240 65" But when I drag the entity around, the value gets trimmed to just the R value ("255 255 240 65" > "255"). The weirdest thing is that this only happens when I drag the entity with a mouse, not when I change the entity origin value. TrenchBroom doesn't appear to have such behaviour. Is it a confuguration issue or something else that needs to be fixed?