Closed jberli closed 1 year ago
We have had this.
ldd image.so confirmed libjpeg.so no linking (.8 is now unavailable on fedora and debian fyi - zdoom has same dep issue). compiling from source solved issue
image.so is radiant's module and it fails to load.
Release & dev builds are built on Ubuntu.
Oh thank you, so I need to compile netradiant from source, got it.
Using Debian testing, currently Debian 13 codename 'Trixie', it worked great compiling from source. I had to install the following dependencies:
subversion
libjpeg-dev
libpng-dev
qtbase5-dev
Had to copy/paste UrT gamepack files as well and everything works great now ! Thanks, I'll close the issue
Hello,
I'm trying to set up netradiant custom for Urban Terror mapping. I downloaded the latest release. Netradiant is located in
~/.local/bin/netradiant-custom/
I pointed netradiant to my Urban Terror location which is~/.local/games/UrbanTerror43-Mapping/
I added my shader in the shaderlist.txt. Netradiant finds the .shader file and load the shaders fine. The problem is that it can't find the actual textures, although I put all my textures in
~/.local/games/UrbanTerror43-Mapping/q3ut4/textures/
On startup, the console returns
Texture load failed: "textures/"
when I draw a brush, I don't even have the caulk texture... Any idea what I'm doing wrong here ?