Garux / netradiant-custom

The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Quake 1 - .pts file loading needs to consider more filepaths #44

Closed Kinnuu closed 4 years ago

Kinnuu commented 4 years ago

Problem: loading a .pts file only works if the pts file was written to the folder containing the .map file. Compilers however, tend to write the .pts file to the same folder where they write the .bsp file. This is often different to the folder containing the map file.

Solution: The .pts loading should look for the pointfile in the folder where the .bsp was written to first.

Garux commented 4 years ago

Problem: radiant has no clue where compiler writes .bsp to.
Afaik compilers normally write .bsp to .map folder, unless you ask them for something different.

Kinnuu commented 4 years ago

Fair enough. I will seek a compiler fix instead.