Garux / netradiant-custom

The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Allow different color for structural and detail brushes #46

Closed ovska closed 4 years ago

ovska commented 4 years ago

A simple feature that I miss from using GTK Radiant 1.6.X. Makes it easier to find leaks and structs where they should not be, as well as get a general layout of the space at a glance.

Garux commented 4 years ago

I'v tried this https://s3.amazonaws.com/GtkRadiant/GtkRadiant-1.6.6-20180422.zip from https://icculus.org/gtkradiant/downloads.html to preview the feature, seeing no one.
I'd don't think it's very worthy feature: -adds extra colour to 2D colours mess -display of coincident lines of detail and structural brushes is ambigous -leaks and structural volumes are previewed way better in 3D -is not very simple to implement efficiently: would require extra shader for wires or change of this shader to way slower one -detail filter (ctrl+d) works nuff well for all detailness/structuralness related tasks already

ovska commented 4 years ago

Sounds reasonable, I can live with it!

Though it is just as ambiguous as a worldspawn brush face facing an entity brush face, for example.