The text in the 2D and camera windows (brush/entity selection size, class and target names) is so small, it's barely readable on my resolution. It used to be fine, but then I reinstalled Windows 10 and some text scale setting it previously had must have been reset (or different, no idea how I did it before). I use 1920x1080 and apparently a custom scale of 115%. In Netradiant, the menus are fine, but the custom scale does not affect the text inside those windows. Could be another case of outdated SDK stuff? It's not a super critical issue, but it would nice if there was a way to increase the text size. I would have expected "Misc/Colors/OpenGL font" did that, but it seems it only affects the grid numbers.
The text in the 2D and camera windows (brush/entity selection size, class and target names) is so small, it's barely readable on my resolution. It used to be fine, but then I reinstalled Windows 10 and some text scale setting it previously had must have been reset (or different, no idea how I did it before). I use 1920x1080 and apparently a custom scale of 115%. In Netradiant, the menus are fine, but the custom scale does not affect the text inside those windows. Could be another case of outdated SDK stuff? It's not a super critical issue, but it would nice if there was a way to increase the text size. I would have expected "Misc/Colors/OpenGL font" did that, but it seems it only affects the grid numbers.