Closed BlackShadow closed 1 year ago
HL bsp doesn't store original brushes, this is what bspc winkles out of such bsp structure. I don't think that restoring originals is possible at all. As for wrong textures & alignments, this looks fixable, can you lend me original .map?
Sure, i've attachted it on attachements. I think enhancements can be made to trigger brushes. Like forcing specific trigger textures to single faces? It'll be like a guess work, but still can be handy if it's possible? crossfire.zip
There's a another decompiler for Goldsource called BSP2Map. It creates trigger brushes really close to original. Geometry is a bit flawed but not bad results.
I need original .map file (not .bsp) to ease check of what's wrong.
Found tools comparison https://valvedev.info/guides/goldsrc-map-decompilers-bsptwomap-vs-winbspc/
Oh sorry, here.
Although this is not the original map file for that map, it's the closest one you can find to the original. (Except one small part)
Addressed shown issues, algorithm implementation was not quite correct. Can test with autobuild binaries https://github.com/Garux/netradiant-custom/releases/tag/latest
Entity brushes decompiled with multiple faces and texture alligment issues.
For example this trigger has many faces:
Original brush:
Fence texture replaced with that green box texture.
Door texture replaced by some stone texture
Map Crossfire - HL1