Garux / netradiant-custom

The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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question about texturelights #93

Closed BlackShadow closed 2 years ago

BlackShadow commented 2 years ago

AFAIK texture light data isn't stored in BSP, is there a somehow a way to get/decompile texture light info?

Garux commented 2 years ago

Texture light data as in lights.rad, right? Idk either, but sounds pretty unlikely that it's stored somewhere besides the effect on lightmaps.

BlackShadow commented 2 years ago

Yep light data as in lights.rad BSP doesn't store light data like entities. sadly Thought you might have some workaround.