Garux / netradiant-custom

The open-source, cross-platform level editor for id Tech based games.
https://garux.github.io/NRC/
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Is it possible to recreate original geometry? #94

Closed BlackShadow closed 1 year ago

BlackShadow commented 2 years ago

mbspc decompiles map with extra brushes. Is it possible to decompile like in original? original:

image

mbspc image

Garux commented 2 years ago

Noticed this too, must be possible to avoid. I haven't written this code however, thus not a simple journey.

BlackShadow commented 1 year ago

Hey @Garux

How you been? After 1 year later, any progress with your decompiler so far? 🙂

Garux commented 1 year ago

No, haven't looked into this yet.

Garux commented 1 year ago

https://github.com/Garux/netradiant-custom/blob/6fa7a8b5bd8abdf583111370d4a48a9b865f422e/tools/mbspc/mbspc/map_hl.c#L462-L466 https://github.com/Garux/netradiant-custom/blob/6fa7a8b5bd8abdf583111370d4a48a9b865f422e/tools/mbspc/mbspc/map_hl.c#L483-L486 https://github.com/Garux/netradiant-custom/blob/6fa7a8b5bd8abdf583111370d4a48a9b865f422e/tools/mbspc/mbspc/map_hl.c#L492-L493 So, replying to your question, this is not possible. To clarify, they are not extra brushes, but extended normal ones.