GarwelGarwel / KerbalHealth

KSP mod that adds health management.
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Age effects #134

Open GarwelGarwel opened 3 years ago

GarwelGarwel commented 3 years ago

As kerbals grow old, their health should be affected negatively. It will encourage periodical recruitment of new astronauts and will somewhat balance the benefits of experienced crew members. In a way, it is already achieved with accumulated radiation dose, but ageing should take place whether the kerbal is on a mission or not.

Options:

GarwelGarwel commented 3 years ago

More ideas:

wile1411 commented 3 years ago

Thought of some other options that could work in conjunction with the HP effects mentioned above.

Young would be unlimited, very old might be 1 mission a year. Might be difficult to code restricting a player from selecting an old Kerbal for a mission. If they are in the roster, they will be listed as a tourist and can still be launched.

Another option is the length of time a kerbal would be listed their specialist role. eg, for an old Kerbal, they might only be a pilot for a week before going back to a tourist.

Could be useful when mixed with the deepfreeze mod with roleplay...

GarwelGarwel commented 3 years ago

Another idea (based in part on the comment above) is to increase kerbals' exhaustion thresholds to simulate their lack of stamina in older age. That is, they'll still be alive but will get tired (and become "tourists") sooner.