GaryHuan9 / Echo

An awesome ray traced 3D renderer build in C# from scratch!
MIT License
18 stars 3 forks source link

[Feature Request] Improve Aggregations #26

Open ClemensU42 opened 2 years ago

ClemensU42 commented 2 years ago

Describe the solution you'd like Speed up QBVH by following this video: https://youtu.be/6BIfqfC1i7U Test SoA on aggregates and see if they improve performance