GaryOderNichts / Bloopair

Allows connecting controllers from other consoles like native Wii U Pro Controllers on the Wii U
GNU General Public License v2.0
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Gyroscope support? #42

Open chrislachance opened 2 years ago

chrislachance commented 2 years ago

I think you probably are aware, but gyroscope support would be great in the future if not already supported.

dude98 commented 2 years ago

The Wii U pro controller doesn't have a Gyroscope, so unless they eventually start emulating a gamepad or wiimote plus (or wii motion plus), there's no point in adding a gyroscope.

Reual4412 commented 2 years ago

There is, unironically, a use for this. Setup the gyro as a wiimotion plus controller ontop of the pro controller. And now you can use that configuration for splatoon's local multiplayer

chrislachance commented 2 years ago

This is the exact reason I'm hoping for it. My kids love that mode.

Sentineluno commented 1 year ago

Me too, was just playing breath of the wild but it's not comfortable to play without gyro aim for the bow aiming and even certain shrines, it may not be possible but if there is i would love to see this being a thing. And i mean when using for example a switch pro controller.

anegrin commented 1 year ago

And i mean when using for example a switch pro controller.

yeah this would be great as it would mean you can also use a 8bitdo pro 2 and gyro... +1 for the feature

here's how it get's identified in switch mode:

initController handle 0 magic b2 vid 57e pid 2009

i.e. MAGIC_SWITCH, (vendor_id == 0x057e && product_id == 0x2009) || // switch pro controller

anegrin commented 1 year ago

oh here's why this can't happen

https://github.com/GaryOderNichts/Bloopair/issues/33#issuecomment-966099002

chrislachance commented 3 months ago

That makes sense, but I believe (a least for Splatoon) it takes the input of TWO controllers; gyro of one, inputs of the other. Wonder if that's possible.

(How it worked - https://www.youtube.com/watch?v=vBlNDDZRf-4)