Open chrislachance opened 2 years ago
The Wii U pro controller doesn't have a Gyroscope, so unless they eventually start emulating a gamepad or wiimote plus (or wii motion plus), there's no point in adding a gyroscope.
There is, unironically, a use for this. Setup the gyro as a wiimotion plus controller ontop of the pro controller. And now you can use that configuration for splatoon's local multiplayer
This is the exact reason I'm hoping for it. My kids love that mode.
Me too, was just playing breath of the wild but it's not comfortable to play without gyro aim for the bow aiming and even certain shrines, it may not be possible but if there is i would love to see this being a thing. And i mean when using for example a switch pro controller.
And i mean when using for example a switch pro controller.
yeah this would be great as it would mean you can also use a 8bitdo pro 2 and gyro... +1 for the feature
here's how it get's identified in switch mode:
initController handle 0 magic b2 vid 57e pid 2009
i.e. MAGIC_SWITCH, (vendor_id == 0x057e && product_id == 0x2009) || // switch pro controller
oh here's why this can't happen
https://github.com/GaryOderNichts/Bloopair/issues/33#issuecomment-966099002
That makes sense, but I believe (a least for Splatoon) it takes the input of TWO controllers; gyro of one, inputs of the other. Wonder if that's possible.
(How it worked - https://www.youtube.com/watch?v=vBlNDDZRf-4)
I think you probably are aware, but gyroscope support would be great in the future if not already supported.